Offering a total sandbox experience, H1Z1 is a first-person-shooter zombie survival MMO set in a post apocalyptic world 15 years proceeding the global eradication of much of humankind where thousands of players must strategically align with friends and against enemies in order to survive the worldwide infection and other antagonistic entities. As suggested by its developers, the primary differentiation of H1Z1 from its other constituent zombie survival games is its player-controlled dynamic map, resulting in continuous evolution. Being developed by Sony Online Entertainment and run on the Forgelight Engine, H1Z1 does not have a planned release date.
The game stars the player, who is said to be included with the minute remnants of human survivors fighting against extinction. By doing this, the player must avoid the frequent conflicts of the world, the continuous Apocalypse, and the Infected by scavenging, crafting, seeking adequate shelter, developing social structures, and other tasks. The world resembles a vision of the United States 15 years after the manipulation of the virus H1Z1.
Purchase and availabilityEdit
The release date for H1Z1 early access is January 15th, 2015 (Steam)
H1Z1 is planned to hold a world in the primary form of a sandbox that is controlled by the player's actions and decisions. This includes constructing human settlements, claiming territory, repairing vehicles to the player's will, overrunning zombies and players with vehicles, forcing combustion upon other living entities, and crafting guns to any purpose the player desires. The direction of evolution for the world is planned to be dependent upon the player with no default style of play. As an MMO, H1Z1 is expected to see an expansive ranging variety of gameplay that caters comfortably with different types of players.
According to the account portrayed by Sony Online Entertainment CEO John j_smedley Smedley on Reddit, a catastrophic virus called H1Z1 has spontaneously appeared on the face of the world and forced an unresistant epidemic. As a result, mankind is devastated, with much of human life infected by the virus, beginning the situation known as the Apocalypse. The remaining surviving human beings are in a general problematic conflict to instinctively fight the Infected and extinction. 15 years proceed, and the Infected, the population of infected humans, have inundated the face of the world, leaving a staggeringly minor population of humans to execute extensive measures to survive, such as crafting and scavenging anything useful. Along with the Infected, other antagonistic entities proclaim a hazard in the Apocalypse, including other hostile human survivors and wild animals that avert the most essential tasks like seeking food and a safe place to sleep. Every minute is considered necessary to take measures against the variety of dangers. In the midst of the calamity, humanity still exists, and the fight goes on.
The world is the area in which the Apocalypse takes place, which is aimed to be typically centered around the "anywhere and everywhere" American town, named as "Middle America" by John j_smedley Smedley. The world is planned to gradually grow and enlarge until it represents what Smedley feel's as the company's vision of the United States in a post-apocalyptic form, writing "It will be our own version of America." Once again according to Smedley, the world will feature urban cities, deserted ruins, and open areas.
The world is planned to be an ultimate sandbox manipulated by the player by using resources supplied in the world. Smedley wrote on the gameplay the world will take as such, "Our focus is building a sandbox style of gameplay where players can build shelters out of resources in the world. They can even work together to make amazing fortresses complete with weaponry to help defend against both the Infected and other players."
The player will have access to a complex crafting system to create an expansive variety of items, including Molotov cocktails, explosives, and weapons.
Comparison to other gamesEdit
To zombie survival games and games in generalEdit
Comparably to the general MMO game, H1Z1 is an MMO that can hold thousands of players on multiple servers, resulting in a dynamic economy with allies and enemies to be created in the process of survival. In relation to PlanetSide 2, the Roadmap development tracker that facilitates community discussion, feedback, and participation in its development process will be incorporated into the H1Z1 development process, and the world terrain system is planned to be homologous in feature to PlanetSide 2. Similarly to PlanetSide 2, EverQuest, EverQuest II, and Landmark, direct community development, such as player-created items, of the game will also be supported using Player Studio creations.
The main differentiation between H1Z1 and other games in the synonymous genre is considered by its developers to be the emphasis put on player ownership and building. Features said to be included aim to easily allow just that, such as assembling social structures, such as gangs, claiming buildings as territory, and creating settlements, camps, fortresses, and defenses. Other features based on the social perspective include grouping, proximity voice chat, gang voice chat, and others.
Both games revolve around the equivalent genre of zombie survival in the setting of a catastrophic event commonly known as an "apocalypse".
Some distinguishing differences Smedley points out pertains to robust and more expansive server elements, more player-controlled world, and more complex economics. H1Z1 is planned to contain servers aimed for a large simultaneous population of players to acquire its monumental and continuously expanding world. The world is to be a constantly evolving source by players with player buildings and ownership created to counter a fatal zombie or human attack, such as small enclaves or pockets of claimed territory. The method the player decides to choose to survive is to be completely dependent on the player, which, thus, affects what the player builds and claims and how the player combats the Infected. The economy is aimed to be player-driven and more substantial in material circulation than DayZ due to crafting, a complex feature offering a large variety of materials that can be crafted. With this, players can become manufacturers in the game.
The early development of H1Z1 began as a source of continuous new additions and features at a nimble frequency.
- http://www.reddit.com/r/h1z1/comments/22niku/what_is_h1z1/ - "What is H1Z1?" - John j_smedley Smedley
- http://www.reddit.com/r/h1z1/comments/22p8rc/monetization_in_h1z1/ "Monetization in H1Z1" - John j_smedley Smedley
- http://www.reddit.com/r/h1z1/comments/23c82f/answering_h1z1_questions_i_saw_including_why_is/ - "Answering H1Z1 questions I saw including why is it different than Day Z?" - John j_smedley Smedley
- http://www.reddit.com/r/h1z1/comments/23by4l/player_servers/ - "Player Servers" - John j_smedley Smedley
- http://www.reddit.com/r/h1z1/comments/22s9k2/answering_questions_about_the_map/ - "Answering Questions about the Map" - John j_smedley Smedley